Discover / rengi.dev
rengi.dev
□ No challenge detectedTexture tools: Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Full schema: https://rengi.dev/v1/texture-tools/schema
- Listed price
- $0.05
- Challenge detected
- 0 of the last 2 checks
- Last checked
- 21 Oct, 21:20 UTC
- In our index since
- 20 Oct 2026
Endpoint
curl -i https://rengi.dev/v1/texture-tools/atlas # 402 Payment Required: pay with an x402 client (USDC on Base), # then send the same request again with the payment attached.
30 listed endpoints · on x402 Bazaar
Checks and payment terms on this page refer to the endpoint above. Other listed endpoints have not been checked individually.
Base URLhttps:
- POST/level-design
/place$1Level design: Dress a level: placements for every zone, previews and a 3D viewer link. Full schema: https://rengi.dev/v1/level-design/schema - POST/level-design
/revise-2d$0.3Level design: Change a 2D map by instruction or zone edits; untouched zones keep their tiles. Full schema: https://rengi.dev/v1/level-design/schema - POST/texture-tools
/pack$0.05Texture tools: Pack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensible constants. Full schema: https://rengi.dev/v1/texture-tools/schema - POST/glb-optimizer
/optimize$0.2GLB optimizer: Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size report and loader notes for three.js and Unity. Full schema: https://rengi.dev/v1/glb-optimizer/schema - POST/texture-tools
/atlas$0.05Texture tools: Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Full schema: https://rengi.dev/v1/texture-tools/schema - POST/font-tools
/bitmap$0.1Font tools: Bitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line. Pixel mode snaps glyphs to whole pixels with no antialiasing. Full schema: https://rengi.dev/v1/font-tools/schema - POST/glb-optimizer
/lod$0.2GLB optimizer: Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Full schema: https://rengi.dev/v1/glb-optimizer/schema - POST/store-assets
/icons$0.1Store assets: App icons from one square art: iOS 1024 with Contents.json, Android adaptive icon layers at every density plus legacy and Play Store 512, and web favicons with a manifest snippet. Preview with the masks launchers apply. Full schema: https://rengi.dev/v1/store-assets/schema - POST/sprite-tools
/video-to-sheet$0.15Sprite tools: Turn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame aligned to one box and pivot so it does not jitter, the best loop point, TexturePacker JSON, Godot SpriteFrames and a GIF preview. Full schema: https://rengi.dev/v1/sprite-tools/schema - POST/glb-optimizer
/colliders$0.15GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/v1/glb-optimizer/schema - POST/level-design
/revise$0.5Level design: Change a placed level with an instruction or structured zone edits; untouched zones keep their exact transforms. Full schema: https://rengi.dev/v1/level-design/schema - POST/sprite-tools
/remove-bg$0.05Sprite tools: Cut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones; clean edges with no halo, trimmed, with a pivot. AI mode handles one main subject, not text on photos. Full schema: https://rengi.dev/v1/sprite-tools/schema - POST/audio-tools
/loop$0.1Audio tools: Turn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the loop, a 3x preview and loop points in samples. Full schema: https://rengi.dev/v1/audio-tools/schema - POST/audio-tools
/clean$0.05Audio tools: Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waveform and measured stats. Full schema: https://rengi.dev/v1/audio-tools/schema - POST/audio-tools
/variations$0.1Audio tools: Make 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted. Returns each file and a ZIP. Full schema: https://rengi.dev/v1/audio-tools/schema - POST/leaderboard
/topup$1Leaderboard: Add 100,000 submissions and 365 days to a board. Full schema: https://rengi.dev/v1/leaderboard/schema - POST/sprite-tools
/pack$0.05Sprite tools: Pack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON. Full schema: https://rengi.dev/v1/sprite-tools/schema - POST/texture-tools
/seamless$0.1Texture tools: Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 preview. Full schema: https://rengi.dev/v1/texture-tools/schema - POST/leaderboard
/boards$1Leaderboard: Create a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet. Full schema: https://rengi.dev/v1/leaderboard/schema - POST/sprite-tools
/autotile$0.15Sprite tools: Two terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules: Tiled wang set, Godot 4 TileSet terrains, Unity Rule Tile (editor script), JSON, and a painted preview map. Full schema: https://rengi.dev/v1/sprite-tools/schema - POST/sprite-tools
/normal-map$0.05Sprite tools: Normal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL or DirectX; a height map and a preview lit by a moving light. Full schema: https://rengi.dev/v1/sprite-tools/schema - POST/glb-optimizer
/inspect$0.05GLB optimizer: Inspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighter. Full schema: https://rengi.dev/v1/glb-optimizer/schema - POST/store-assets
/steam$0.2Store assets: Every Steam store and library capsule from one key art at the exact required sizes: logo composited per Steam rules, Library Hero without logo, separate transparent Library Logo, page background, a contact sheet and a ZIP. Full schema: https://rengi.dev/v1/store-assets/schema - POST/sprite-tools
/slice$0.05Sprite tools: Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Full schema: https://rengi.dev/v1/sprite-tools/schema - POST/glb-optimizer
/optimize-large$0.5GLB optimizer: Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Full schema: https://rengi.dev/v1/glb-optimizer/schema
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Showing 25 of 30 listed endpoints. Next endpoints
Agents can find it through the Superstables MCP server and JSON API: GET /api/v1/services/rengi.dev
Recent checks
All 2 checks
| When (UTC) | Result | HTTP | Response |
|---|---|---|---|
| 21 Oct, 21:20 UTC | No challenge detected | 404 | 390ms |
| 20 Oct, 12:22 UTC | No challenge detected | 404 | 391ms |
Questions
Did our last probe detect a payment challenge?
No. At our last probe on 21 Oct, 21:20 UTC, we detected no payment challenge.
What price is recorded for rengi.dev?
Its listed price is $0.05.
What payment terms does rengi.dev advertise?
The listing advertises x402, Base, Solana and USDC. It names cdp as its facilitator. Check the seller's current payment challenge and authentication requirements before paying.
Where is rengi.dev listed?
In x402 Bazaar. Superstables first indexed it on 20 Oct 2026.
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